My final thesis project from USC. It follows a piece of trash as it falls through the layers of a futuristic society. You can watch the full film on Youtube here.

I built nearly everything in the entire film, and this breakdown covers some of those assets, as well as the complex compositing that went into the final image.

I rendered out this Kitbash3D asset pack of buildings and converted them into an atlas of billboard textures to scatter throughout the scene and fill out the dense cities in the background.

The base geometry for this futuristic farmland material was modeled procedurally in Houdini, and then processed into PBR textures in Blender.